Personal work.
I created this character as a way to practice full body anatomy, to test new workflows and to have a first look at Unreal5.
Modelled in Maya/Zbrush. Hair created in Maya/Xgen. Marvelous designer for the clothes. The skin colour base and detail pores are proyected from a model of 3dscanStore using R3DS Wrap. Marmoset for baking, Substance painter for the textures, and Davinci Resolve to generate videos.
The ground environment is a combination of some megascan assets.
Details
General view, 360º
360º Front/Back
Face Detail
360º Turning light
Wireframe, lightning, shaded