WARRIOR

Personal work.
I created this character as a way to practice full body anatomy, to test new workflows and to have a first look at Unreal5.
Modelled in Maya/Zbrush. Hair created in Maya/Xgen. Marvelous designer for the clothes. The skin colour base and detail pores are proyected from a model of 3dscanStore using R3DS Wrap. Marmoset for baking, Substance painter for the textures, and Davinci Resolve to generate videos.
The ground environment is a combination of some megascan assets.

Details

General view, 360º

360º Front/Back

Face Detail

Unreal screenshot, detail lightning

Unreal screenshot, detail lightning

Unreal screenshot, detail lightning

Unreal screenshot, detail lightning

Unreal screenshot, detail lightning

Unreal screenshot, detail lightning

Unreal screenshot, detail lightning

Unreal screenshot, detail lightning

Unreal screenshot, detail lightning

Unreal screenshot, detail lightning

360º Turning light

Zbrush screenshot

Zbrush screenshot

Zbrush screenshot

Zbrush screenshot

Wireframe, lightning, shaded

Maya screenshot

Maya screenshot

Maya screenshot

Maya screenshot

Maya screenshot, XGEN

Maya screenshot, XGEN